前瞻計畫為啥沒遊戲產業? - 工程師
By Necoo
at 2017-06-06T09:21
at 2017-06-06T09:21
Table of Contents
心得:
台灣人才不是很強
兩百人三年就能做出巫師三
波蘭是有比台灣強多少嗎
很有潛力的領域卻不受重視啊
※ [本文轉錄自 Gossiping 看板 #1PC36VPH ]
作者: sinana ( ) 看板: Gossiping
標題: [問卦] 前瞻計畫為啥沒遊戲產業?
時間: Thu Jun 1 23:24:13 2017
看看韓國
1997金融海嘯後 大力發展遊戲產業
政府各種投資計劃 產業條例
天堂 RO 黑色沙漠...等
一代台灣年輕人都熟悉的名字
結果錢都被韓國賺走
這些錢 養活多少韓國人 創造多少就業
1998-11-21
韓國遊戲大舉進軍台灣市場,政府扶植展現國際行銷實力
韓國政府在2年前確定多媒體軟體為主力產業,全力提倡,不但給予各個遊戲企畫案經費
補助,還以低租金提供場地給開發工作室,並免費提供製作遊戲所需的設備如Motion
Capture,官方還主導組團參加美國E3等世界性娛樂資訊大展,整個遊戲產業可說是政府
一手扶植起來的。
看看波蘭
10幾年前遊戲業也不上台灣
現在呢
波蘭巫師3拿下全球遊戲大獎
還被當成元首外交禮物
光CDPR就養活幾百人
(cdpr 巫師3製作公司)
還不包括外包上中下游
還有一堆新興的波蘭遊戲公司
波蘭的大學開了一堆遊戲系
是多少波蘭年輕人的第一志願
台灣很多年輕人都喜歡玩遊戲
但真正玩台灣製造的遊戲卻沒幾個
林全不是要台灣多幾個台積電
如果台灣能弄出一個CDPR 甚至好幾個
說不定就能出個遊戲業的台積電?
大力發展遊戲產業才叫真正前瞻吧?
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