台積職缺分享 - 工程師
By Robert
at 2019-10-02T13:01
at 2019-10-02T13:01
Table of Contents
這篇文章提到的全都非工程師職務 只想輪班的人 可以直接左轉出門
職稱以下 會簡單加一個本人評語 本人非台積員工 評語可以當笑話看
信不信由你
1.HPC (High Performance Computing) Business Development Manager
可選擇的人不多 想找外商人才 結果投的全都是台灣人
2.High Performance Computing Product Analysis Manager
快找到人了 目前精中選精 這個位置之前有找過Micron Amkor ASML的員工過來
3.(Sr.) Advanced Packaging Process Technical Manager
不用說啦 直接挖聯電的人過來這個位置最快 不用懷疑 之前都是找聯電的人
看看下面這個職位的技能要求 挖同行聯電最快 薪水又好談
8+ years of working experiences in semiconductor bonding technical area,
including wafer on wafer bonding and chip to Wafer bonding.
Experienced in 3D chip stacking process and chip assembly, including
hybrid bond, fusion bond and solder bond technology.
Working knowledge in memory HBM (High Bandwidth Memory) device bonding
process.
Good understanding of thermal, mechanical, and electrical properties of
advanced packaging.
A “hands-on” and interactive heuristic learner in semiconductor bonding
technology.
4.APR Design Lead/Manager
根本找不到人 連投的人都個位數不到 看看下面這個職位技能要求
· 20+ years Netlist (or RTL)-GDS hands on physical implementation and
project management experiences.
· Strong leadership skills, communication skills, interpersonal skills, and
partner with different teams within TSMC.
· In depth knowledge of major EDA tools/design flows and PPA optimization.
· Experience with TSMC N16 or below technology.
· Proven record in multi-million gate design production tape-outs.
· Ability travel internationally 10-15%.
5.Manager of Infrastructure Communication Services
這位置其實就是IT Manager(資安,網管),算最容易找到人的位置 投的人也有夠多
6.Department Manager, DTP IT
DTP - Design Technology Platform 該平台於1999年成立,主要在TSMC客戶
(R&D)組織之間進行交流,管理台灣,中國大陸,加拿大和美國的本地計算資源,
在全球擁有15名直接員工,樓上的IT只負責台灣,這裡是要處理跨國的IT
7.Customer Engagement Manager (PM), DTP
上面部門的PM 英文要求極高
8.CIS Process Integration Technical Manager
南科要的 CIS pixel and related process integration
9.Interactive Web & UI/UX Lead
這個位置很有趣 我把他的職務要求貼在下面
Partner closely with Design, Engineering, Production and Art team to build
internal art processes, guide content creation workflows, and define and
execute implement best practices
Drive the concept and development of innovative functional and/or aesthetic
UI/UX experience, including designing compelling, intuitive player experiences
Create wireframes, prototypes and UI/UX designs
Support pipeline development, UI screen implementation and iteration of UI
toolset within game engine
Research and design using state-of-the-art design principles, examples, and
tools, as needed
Assist as needed with the creation of internal presentations and other
rhythm-of-the-business materials
1.8+ years of UI and UX design experience, including working in art creation
pipelines, workflows, and tools
Expertise creating design documents including user stories, conceptual
models, annotated wireframes, storyboards, creative briefs
Demonstrated understanding of fundamentals in visual and graphic disciplines:
typography, iconography, composition, color, composition, layout, etc.
4.5+ years leading multi-disciplinary (visual design, interaction design,
front-end development and usability engineering) teams within an enterprise
organization
Expert level proficiency in JavaScript, CSS, HTML and one or more associated
frameworks, libraries.
Experience in working and integrating with APIs (REST/Webhooks/Graphic QL)
and 3rd Party system integrations to One drive, JIRA or Lync channel
integrations
Strong understanding of Software Development Lifecycle (Git strategies, Unit
Tests, build processes, CI, CD, etc.)
先打到這邊 大家有興趣 再搞第二篇
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